Wednesday 15 December 2010

Lecture 9 - Post Modernism

Post modernism isn't an age but a style. Post modernism has no real effect on the world. This is mostly for entertainment, the best way to describe post modernism is mucking around with media. However there isn't really one way to describe or define post modernism. It is one of the most complicated things to understand in media.

In this lecture i learnt quite a bit about the basics of post modernism. Post modernism can be used with any forms of media. Allot of post modernism can be a bit crude or in bad taste, for example Boro Pat. Boro Pat is a dub over of Postman Pat episodes with allot of profanity and rude humour. This is taking a nostalgic TV show and made it into an adult comedy. Like most post modernism that is in bad taste, it doesn't shock the younger generation however if this was shown to an older generation back when they were younger they would be highly offended.

Boro Pat (ADULT HUMOR!) http://meview.metro.co.uk/video.aspx?id=16533


We looked at a clip of team America in class which covered most of the stuff i mentioned above. Team America is an old style technique (retro) of filming using puppets; you can see the strings, half the time the puppets aren’t touching the floor, out of sync with actors talking and is deliberately like this to be nostalgic (a bit like thunderbirds). However the film is also deliberately "bad" as in it is in bad taste with crude humour, violence and profanity (taboo). The principles of this form of post modernism retrospective styling came from Frederick Jameson "nostalgia for the future". This is the clash of registers as you wouldn’t expect puppets which is associated more with children, to be killing, fighting, swearing etc. which is more associated with adults. The clash of registers came from Linda Hutcheon - "Double encoding" - travesty + homage.
However the effect on media such as Team America doesn't affect me or most people my age as it is generally in our culture.

Post modernism is usually just a temporarily popular thing. For example something you might see on YouTube or a song. What I mean is something that isn't really aimed to stay around but more just for the sake of doing it or for entertainment purposes, an example of this is the song by Adam Kay and Suman Biswas - The London underground; a parody song of Going Underground by The Jam. The video below is an example of this, it is a Sparta remix. This like many others you can find on YouTube was really popular around the time 300 were out (film). It's a remix of a famous quote in the film "madness, this is Sparta!" Along with this remix are hundreds of videos made by people featuring little gimmicks of edited videos of animated GIFS with the face of the main character of the film.


Sparta (300) Remix - http://www.youtube.com/watch?v=T_ttcSaTheI


Sin City
This is an example of the playfulness represented by post modernism.
Mixing of genres can also be suggested as post modernism (mixing the old with the new). An example of this could be the film Sin City. The way i figure that is, it takes on an old style of filming approach, in black n white and the style of acting. Mixed with more modern special effects and colour appearing every now and then to make things stick out (not necessarily the colour it’s meant to be).



Che Guevara


Another example of post modernism is, back in the communist years everyone knew who Che Guevara was. Then a bit later on the younger generation would wear his face on a T-Shirt as a symbol of teenage rebellion. Nowadays Che Guevara's face on a t-shirt is fashionable with no meaning, in fact most people now wouldn't know who he was and parents wouldn't really care if his face was on their child’s shirt. 

Tuesday 14 December 2010

Lecture 8 - The Emergence of the Modern World

Out of all the lectures so far I found this one the hardest. Firstly we learnt how the world was understood over the years. As in, how the world was drawn out by geologists/scientists over the millennium. This covered the various different theories and versions of how the globe was drawn out.
We also looked at how people preserved human bodies to study them. As well as display them. 
We also looked at other discoveries by Charles Darwin (Evolution) and Leonardo Da Vinci (Human body).

The point of this lecture was to look back on how people made these discoveries and it didn't take one theory to get the answer it took several, such as the world. Going back to an older lecture + blog entry I covered how the world can't be defined in one way but in several, which is the same as this, it took many theories to get an image of the globe.

Monday 13 December 2010

Lecture 7 - Realism

In this lecture we learnt all about Realism. What this means is, how close the article (whether it’s an image, video or game etc.) is to the thing it represents.

In realism photo graphics is referred to as "photorealism" as it isn't fully realism; as it is what it represents. What I mean is that photographs are just a way to freeze time and store an experience. However it is still a form of realism as photographs can be manipulated (edited, parts of the photo repositioned, images distorted and changed).

As an example, using an image i created in Photoshop in my 4th or 5th lesson of pixel image and sound. I can show you how photographs can be manipulated. In this example i took an image of an apple and an eye:



Created by Toby James Cooper

Mario
In video games you get different stages of prospection:
- Gods Eye
- Wrap around
- Unrolling World
- Portal Navigation
The first one (gods eye) is when you see the whole world on the screen. An example of this could be space invaders or Tetris. The second one (wrap around) is where you only see part of the world but there is still more of a world out there and you see objects and can explore a bit more (like asteroids or Gameboy Pokémon). The third one (unrolling world) this is basically a side scrolling game (best example i can give is super Mario or sonic).
The first three prospective are all mainly in 2D prospective. Portal Navigation is more realistic. You can explore the map in first person point of view and you navigate as if you were a person; almost like a virtual simulation (Halo, Call of Duty etc.).
The earlier games aren’t very realistic however more modern games for example on the XBOX 360 the graphics are almost life like for example gears of war graphics are amazing and it almost feels like your interacting with a film.


Gears of War

This now brings me on to CGI in realism. CGI is used allot in films as well as games. It is a great example of realism. It isn't real like art it has been created and doesn't exist. However it looks so real that when you see special effects in films you’re watching, it can seem real. Some effects which could never happen such as Superman flying and using heat vision, that would never happen. This is sort of realism is a bit more confusing as it is trying to portray something that can't happen (Sci-Fi).


Superman flying CGI - Brandon Routh

Art/illustration (paintings, sculptures etc.) is another good example of realism and the oldest example of realism. Art again is created and does not existed, so paintings of famous people back before photography could have been manipulated.

Wax sculptures are brilliant examples for realism. Some people when shown a photo can sometimes find it hard to tell from the person it represents. 

Wax and Normal John McClain (Bruce Willis - Die Hard 4.0)